

The reference cards are fantastic and none of the new cards or monsters are confusing at all.
#IPANIC REVIEWS HOW TO#
If you know how to play Castle Panic, you’ll have no problem mixing the new stuff from The Wizard’s Tower in and playing right away. Even little annoying Imps will be summoned from time to time!Īnother cool new addition is FIRE! There are monsters that breathe fire at your castle, and there are also new cards that allow you to set the monsters on fire! You’ll also find some other monsters in the box that have their own special abilities. When setting up the game, you’ll randomly add in three of the six Harbinger tokens, which will tell you the Mega Boss Monsters you’ll be facing when you pull them out of the bag (awesome new bag, by the way). The Mega Boss Monsters! These monsters are very tough and are different shapes than the regular monster tokens. As long as the Wizard’s Tower is standing, you’ll have access to these very powerful cards that can help you against another big new addition… The biggest new addition that you’ll get with this expansion is the deck of Wizard cards. The Wizard’s Tower is the Castle Panic expansion with the most new content. Did these expansions make the base game better? Let’s take a look! I will start by saying that pretty much everyone I’ve played Castle Panic with has been a fan, which is why it’s on our Top Family Games list. I’ll also be letting you know how much we liked each expansion and if any, all, or none of the expansions are worth buying if you already own the base game. Here we’ll take a look at what comes in each of the three Castle Panic expansions and how they change the game. I’m not going to be going over how to play Castle Panic in this review, but if you want to learn more about the base game, definitely take a look at our Castle Panic review.
